Rich Dunne
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66cfe95557
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Removed code pertaining to Patreon verification
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2020-09-14 12:11:44 -06:00 |
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Rich Dunne
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24e9b51810
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Updated log statements to use Logger class
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2020-09-14 12:08:00 -06:00 |
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Rich Dunne
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fdd454783f
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Made GetNearbyVehiclesForCollection a local function within LoopForNearbyValidVehicles. Removed condition regarding a deprecated TasksAssigned property.
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2020-09-14 12:03:29 -06:00 |
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Rich Dunne
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480ef8975f
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Removed unncessary code, updated references.
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2020-09-14 12:02:20 -06:00 |
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Rich Dunne
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530686a8b2
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Removed menu option to adjust barrier placement distance and removed any references for it.
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2020-09-14 12:01:28 -06:00 |
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Rich Dunne
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70ef7a6596
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Updated TracePlayerView distance value to reference BarrierPlacementDistance from Settings class.
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2020-09-14 12:00:45 -06:00 |
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Rich Dunne
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3ebe712148
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Created new Logger class to automatically display Trivial or TrivialDebug messages based on program's build state.
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2020-09-14 11:31:30 -06:00 |
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Rich Dunne
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f200a7bf22
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Replaced Game.LogTrivial calls with calls to new Logger class.
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2020-09-14 11:30:52 -06:00 |
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Rich Dunne
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af2476bb2f
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Extracted Draw3DWaypointOnPlayer method to PathMainMenu for when a new path is created. Removed referencs to DebugGraphics class
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2020-09-14 11:30:14 -06:00 |
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Rich Dunne
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b67d4bdd50
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Added #ifdebug preprocessor for test version subtitle message.
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2020-09-14 10:52:01 -06:00 |
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Rich Dunne
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68d558c9d7
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Merge branch 'Testing' of https://github.com/Ridunnekulous/SceneManager into Testing
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2020-09-13 04:52:40 -06:00 |
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Rich Dunne
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66fe80380c
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Adjusted vehicle collection LINQ argument from distance to collector waypoint < radius to <= radius.
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2020-09-13 04:51:56 -06:00 |
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Rich Dunne
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19409be1d9
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Disabled test version message
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2020-09-13 04:50:51 -06:00 |
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Rich Dunne
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e58dc71113
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Adjusted distance check of vehicle to waypoint position relative to waypoint's collector radius
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2020-09-13 04:50:35 -06:00 |
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Rich Dunne
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8c3752a483
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Adjusted distance check to nearest waypoint when dismissed.
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2020-09-13 04:49:52 -06:00 |
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Rich Dunne
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d6fd840333
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Adjusted menu descriptions and colors
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2020-09-13 04:49:04 -06:00 |
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Rich
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9471c07cbf
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Update README.md
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2020-09-13 04:39:12 -06:00 |
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Rich
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7982edfb94
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Update README.md
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2020-09-13 04:38:53 -06:00 |
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Rich
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b2d767bb26
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Update README.md
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2020-09-13 04:38:30 -06:00 |
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Rich
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19dd7717c6
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Update README.md
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2020-09-13 04:37:34 -06:00 |
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Rich
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1e29ad341b
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Update README.md
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2020-09-13 04:29:25 -06:00 |
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Rich
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98fc0a63df
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Update README.md
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2020-09-13 03:20:21 -06:00 |
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Rich
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39656c8ec6
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Add files via upload
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2020-09-13 03:20:07 -06:00 |
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Rich
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e87b798564
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Delete install.mp4
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2020-09-13 03:18:57 -06:00 |
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Rich
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b370788a0f
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Update README.md
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2020-09-13 03:15:17 -06:00 |
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Rich
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44d7c9efb4
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Add files via upload
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2020-09-13 03:14:48 -06:00 |
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Rich
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3a84b8778f
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Update README.md
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2020-09-13 03:13:57 -06:00 |
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Rich Dunne
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354fb88b52
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Refactored GetNearbyVehiclesForCollection LINQ conditions
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2020-09-13 03:04:14 -06:00 |
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Rich Dunne
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1a52badd04
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Updated control hints to no longer specify "while on foot"
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2020-09-13 03:03:02 -06:00 |
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Rich Dunne
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acadfed51e
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Removed reference to waypoint's DrawWaypointMarker method.
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2020-09-13 03:02:34 -06:00 |
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Rich Dunne
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a24350a435
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Removed DismissDriver method. Refactored waypoint tasking. Experimenting with new braking distance formula.
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2020-09-13 03:01:45 -06:00 |
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Rich Dunne
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d7fd0c5ee4
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Refactored how waypoint marker is drawn.
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2020-09-13 03:00:52 -06:00 |
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Rich Dunne
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435fce3c15
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Added DrawLinesBetweenWaypoints method.
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2020-09-13 03:00:07 -06:00 |
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Rich Dunne
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07dcc46abb
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Refactored AssignPropertiesFromDirectedTask method, added Dismiss method. Added a second constructor
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2020-09-13 02:59:47 -06:00 |
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Rich Dunne
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08115a871b
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Removed DebugGraphics.LoopToDrawDebugGraphics reference.
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2020-09-13 02:58:19 -06:00 |
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Rich Dunne
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628120f5f2
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Removed IsInCollectedVehicles method. Added code to DeletePath method for vehicles stopped at a waypoint. Refactored directDriver and dismissDriver options.
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2020-09-13 02:57:26 -06:00 |
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Rich Dunne
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5d3d90bfe7
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Removed DebugGraphics.LoopToDrawDebugGraphics method from trafficAddWaypoint
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2020-09-13 02:55:09 -06:00 |
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Rich Dunne
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6456f43b99
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Updating the only waypoint in a path must now be a collector waypoint.
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2020-09-13 02:54:03 -06:00 |
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Rich Dunne
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1b9a3b4ceb
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Updated reference to PathMainMenu.DeletePath method
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2020-09-13 02:52:16 -06:00 |
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Rich Dunne
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de6169101f
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Shadow barrier will now only appear while the barrierList or rotateBarrier menu items are selected. Reset Barriers code fixed for road barrel w/ base object.
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2020-09-13 02:51:46 -06:00 |
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Rich Dunne
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935bd1eb37
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Updated references based on Barrier class refactoring.
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2020-09-07 20:28:55 -06:00 |
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Rich Dunne
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4b68e12606
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Added null checking method. Updated references based on CollectedVehicle refactoring. Fixed performance issue with vehicle's at stop waypoint.
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2020-09-07 20:28:24 -06:00 |
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Rich Dunne
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8fb6f33ffb
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Updated references based on CollectedVehicle refactor.
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2020-09-07 20:27:22 -06:00 |
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Rich Dunne
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27d4b5c39a
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Updated path reference based on CollectedVehicle refactoring.
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2020-09-07 20:26:35 -06:00 |
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Rich Dunne
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394538eb26
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Refactored fields/properties for better encapsulation. Replaced int path with Path object.
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2020-09-07 20:24:26 -06:00 |
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Rich Dunne
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754bac2949
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Refactored fields/properties for better encapsulation.
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2020-09-07 20:23:53 -06:00 |
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Rich Dunne
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1aa94a0d50
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Resetting barriers now removes the old barrier and spawns a new one at the original position/heading. Made it so you can no longer spawn barriers on top of other barriers
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2020-09-07 20:23:27 -06:00 |
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Rich Dunne
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ad2ef2c4a8
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Changed vehicle collectinon distance to be less than collector radius. Removed unused code.
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2020-09-07 08:52:20 -06:00 |
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Rich Dunne
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b7b9cf3f8f
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Added guard clause function for null checks
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2020-09-07 08:51:19 -06:00 |
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Rich Dunne
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a87ac5ffdc
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Fixed marker radius not matching blip scale
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2020-09-07 08:50:53 -06:00 |
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