Rich Dunne
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0d6f5ae51a
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Updated reference names based on refactorings. Added conditions for blip opacity based on whether map blips are enabled in settings.
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2020-09-06 14:27:22 -06:00 |
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Rich Dunne
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beddfe4223
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Moved State enum to Settings class. Added checks for blip opacity based on whether map blips are enabled in settings
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2020-09-06 14:26:42 -06:00 |
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Rich Dunne
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1bb4f2d750
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Added menu options to enable/disable map blips, as well as save settings to the plugin's .ini file
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2020-09-06 14:26:09 -06:00 |
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Rich Dunne
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a4e85eab51
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Updated reference names based on refactorings. Added check during waypoint blip creation whether blips are enabled in order to set the correct blip.Alpha
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2020-09-06 14:25:21 -06:00 |
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Rich Dunne
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6941f26141
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Removed unused using statements
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2020-09-06 14:23:30 -06:00 |
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Rich Dunne
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6321fce313
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Renamed togglePath checkbox item to disablePath
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2020-09-06 14:23:18 -06:00 |
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Rich Dunne
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e756ecb60f
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Renamed togglePath checkbox item to disablePath
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2020-09-06 14:22:06 -06:00 |
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Rich Dunne
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0320497fde
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Preparing to remove VehicleDismissed function
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2020-09-06 09:22:41 -06:00 |
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Rich Dunne
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82590778d3
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Added IsSirenSilent to try and fix emergency vehicles turning on their sirens upon dismissal
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2020-09-06 09:22:19 -06:00 |
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Rich Dunne
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57d998b606
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Refactored for better encapsulation
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2020-09-06 09:21:45 -06:00 |
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Rich Dunne
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f770a6298f
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Fixed DismissDriver, attempted to fix emergency vehicle sirens turning on when dismissed
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2020-09-06 09:20:34 -06:00 |
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Rich Dunne
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1d2e64ff88
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Moved World.SpeedZone code to Waypoint class, updated references from refactoring
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2020-09-06 09:19:54 -06:00 |
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Rich Dunne
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7513326e46
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Moved World.SpeedZone code to Waypoint class
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2020-09-06 09:19:10 -06:00 |
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Rich Dunne
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af57fd791e
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Refactored reference names
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2020-09-05 14:08:07 -06:00 |
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Rich Dunne
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d177b624cd
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Removed debugGraphics parameter from LoopToDrawDebugGraphics method.
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2020-09-05 14:07:54 -06:00 |
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Rich Dunne
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022097211c
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Added DrawMarkerForEditWaypoint method and _enableWaypointMarker bool.
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2020-09-05 14:07:26 -06:00 |
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Rich Dunne
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9a18c529cc
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Changed PathNum to Number
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2020-09-05 14:06:38 -06:00 |
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Rich Dunne
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30ff396e0d
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Refactored reference names
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2020-09-05 14:06:17 -06:00 |
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Rich Dunne
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2581ce666d
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Removed parameter from DebugGraphics.LoopToDrawDebugGraphics method.
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2020-09-05 14:06:01 -06:00 |
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Rich Dunne
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801eca2cb2
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Refactored reference names, removed unused code.
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2020-09-05 14:05:30 -06:00 |
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Rich Dunne
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6b2cb588cb
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Refactored reference names for easier readability. Added event handler for OnIndexChanged on editWaypoint scroller item as a part of drawing the marker for the waypoint currently being edited.
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2020-09-05 14:04:01 -06:00 |
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Rich Dunne
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beeafcb6a0
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Speed radius can now no longer be less than collection radius.
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2020-09-04 19:55:55 -06:00 |
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Rich Dunne
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c40f2e13a5
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Removed unused using statements
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2020-09-04 04:35:49 -06:00 |
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Rich Dunne
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1738708e32
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Removed 0.5 multiplier from radiuses
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2020-09-04 04:35:22 -06:00 |
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Rich Dunne
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7c28d2dddd
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Excluded flares from being reset
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2020-09-04 04:34:40 -06:00 |
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Rich Dunne
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268bcc4ca6
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Fixed AI driving around vehicles stopped at Stop waypoints.
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2020-09-03 17:52:28 -06:00 |
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Rich Dunne
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046bfbd599
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Fixed collector radius not matching marker radius
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2020-09-03 17:51:36 -06:00 |
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Rich Dunne
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97314a2cde
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Removed unused code. Fixed blip opacity not being restored to normal when the path is re-enabled
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2020-09-03 17:50:57 -06:00 |
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Rich Dunne
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b619e48650
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Added Driver property
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2020-09-03 17:50:10 -06:00 |
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Rich Dunne
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305aa22af2
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Added more null checks
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2020-09-03 17:49:54 -06:00 |
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Rich Dunne
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02c545e6a2
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Changed blip colors to match waypoint marker colors
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2020-09-03 17:49:38 -06:00 |
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Rich Dunne
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72f5a48201
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Blips for new waypoints added to disabled paths via the edit waypoint menu will now have correctly transparent blips
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2020-09-03 17:48:12 -06:00 |
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Rich Dunne
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fa38dc28e5
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Changed speed zone radius options from 50m max with 1m increments to 200m max with 5m increments.
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2020-08-31 06:43:15 -06:00 |
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Rich Dunne
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18a49ed143
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Tweaked AI driving flag values
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2020-08-31 06:42:34 -06:00 |
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Rich Dunne
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0f70f4d001
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Increased marker alpha from 80 to 100
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2020-08-31 06:37:07 -06:00 |
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Rich Dunne
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c185bed99f
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Moved Barrier.cs into Objects folder
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2020-08-31 06:36:54 -06:00 |
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Rich Dunne
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a09bd08e7a
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Moved Barrier.cs into Object folder
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2020-08-31 06:36:21 -06:00 |
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Rich Dunne
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24b3eae6a7
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Fixed value reference for when Barrier menu options are enabled/disabled based on shadow cone distance to player
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2020-08-31 06:31:45 -06:00 |
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Rich Dunne
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75e1fbcc82
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Updated barrier references as a result of new Barrier class
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2020-08-30 15:35:26 -06:00 |
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Rich Dunne
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92c444e9ea
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Changed CreateWaypointBlip method from public to private
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2020-08-30 15:34:56 -06:00 |
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Rich Dunne
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774a2801fc
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Created new Barrier class to store barrier information for the new Reset Barriers menu option.
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2020-08-30 15:34:39 -06:00 |
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Rich Dunne
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d75229c83e
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Added new "Add As New Waypoint" menu option to edit waypoint menu
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2020-08-30 15:34:11 -06:00 |
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Rich Dunne
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3f5ce3aace
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Added "Reset Barriers" option to menu
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2020-08-30 15:33:28 -06:00 |
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Rich Dunne
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5da0176f10
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Fixed vehicles being collected while they are too far from a collector waypoint (cause was the same function being called for two different purposes). Added temporary debug blips for missing drivers.
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2020-08-30 10:08:39 -06:00 |
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Rich Dunne
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525b158c9c
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Replaced sphere markers with vertical cylinder markers. Moved waypoint drawing natives to a method in the Waypoint class.
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2020-08-30 10:07:31 -06:00 |
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Rich Dunne
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98f7efe647
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Added VehicleManeuver.GoForwardWithCustomSteeringAngle after each driving task to stop AI from braking at each waypoint.
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2020-08-30 10:06:46 -06:00 |
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Rich Dunne
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54c2bd8c12
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Added separate menu option for collector waypoint speed zone.
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2020-08-30 10:05:58 -06:00 |
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Rich Dunne
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646498bbc5
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Added settings option for configurable barrier placement distance
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2020-08-30 09:55:38 -06:00 |
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Rich Dunne
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934e73d5c1
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Added waypoint sphere on player while path creation menu is open if 3D waypoints are enabled.
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2020-08-27 15:57:59 -06:00 |
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Rich Dunne
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a103d9be67
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Changed DistanceTo method to DistanceTo2D in GetNearbyVehicles
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2020-08-27 15:56:29 -06:00 |
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