Rich Dunne
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beeafcb6a0
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Speed radius can now no longer be less than collection radius.
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2020-09-04 19:55:55 -06:00 |
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Rich Dunne
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c40f2e13a5
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Removed unused using statements
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2020-09-04 04:35:49 -06:00 |
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Rich Dunne
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1738708e32
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Removed 0.5 multiplier from radiuses
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2020-09-04 04:35:22 -06:00 |
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Rich Dunne
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7c28d2dddd
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Excluded flares from being reset
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2020-09-04 04:34:40 -06:00 |
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Rich Dunne
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268bcc4ca6
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Fixed AI driving around vehicles stopped at Stop waypoints.
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2020-09-03 17:52:28 -06:00 |
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Rich Dunne
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046bfbd599
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Fixed collector radius not matching marker radius
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2020-09-03 17:51:36 -06:00 |
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Rich Dunne
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97314a2cde
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Removed unused code. Fixed blip opacity not being restored to normal when the path is re-enabled
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2020-09-03 17:50:57 -06:00 |
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Rich Dunne
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b619e48650
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Added Driver property
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2020-09-03 17:50:10 -06:00 |
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Rich Dunne
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305aa22af2
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Added more null checks
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2020-09-03 17:49:54 -06:00 |
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Rich Dunne
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02c545e6a2
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Changed blip colors to match waypoint marker colors
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2020-09-03 17:49:38 -06:00 |
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Rich Dunne
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72f5a48201
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Blips for new waypoints added to disabled paths via the edit waypoint menu will now have correctly transparent blips
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2020-09-03 17:48:12 -06:00 |
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Rich Dunne
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fa38dc28e5
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Changed speed zone radius options from 50m max with 1m increments to 200m max with 5m increments.
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2020-08-31 06:43:15 -06:00 |
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Rich Dunne
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18a49ed143
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Tweaked AI driving flag values
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2020-08-31 06:42:34 -06:00 |
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Rich Dunne
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0f70f4d001
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Increased marker alpha from 80 to 100
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2020-08-31 06:37:07 -06:00 |
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Rich Dunne
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c185bed99f
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Moved Barrier.cs into Objects folder
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2020-08-31 06:36:54 -06:00 |
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Rich Dunne
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a09bd08e7a
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Moved Barrier.cs into Object folder
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2020-08-31 06:36:21 -06:00 |
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Rich Dunne
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24b3eae6a7
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Fixed value reference for when Barrier menu options are enabled/disabled based on shadow cone distance to player
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2020-08-31 06:31:45 -06:00 |
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Rich Dunne
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75e1fbcc82
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Updated barrier references as a result of new Barrier class
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2020-08-30 15:35:26 -06:00 |
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Rich Dunne
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92c444e9ea
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Changed CreateWaypointBlip method from public to private
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2020-08-30 15:34:56 -06:00 |
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Rich Dunne
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774a2801fc
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Created new Barrier class to store barrier information for the new Reset Barriers menu option.
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2020-08-30 15:34:39 -06:00 |
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Rich Dunne
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d75229c83e
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Added new "Add As New Waypoint" menu option to edit waypoint menu
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2020-08-30 15:34:11 -06:00 |
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Rich Dunne
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3f5ce3aace
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Added "Reset Barriers" option to menu
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2020-08-30 15:33:28 -06:00 |
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Rich Dunne
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5da0176f10
|
Fixed vehicles being collected while they are too far from a collector waypoint (cause was the same function being called for two different purposes). Added temporary debug blips for missing drivers.
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2020-08-30 10:08:39 -06:00 |
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Rich Dunne
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525b158c9c
|
Replaced sphere markers with vertical cylinder markers. Moved waypoint drawing natives to a method in the Waypoint class.
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2020-08-30 10:07:31 -06:00 |
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Rich Dunne
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98f7efe647
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Added VehicleManeuver.GoForwardWithCustomSteeringAngle after each driving task to stop AI from braking at each waypoint.
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2020-08-30 10:06:46 -06:00 |
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Rich Dunne
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54c2bd8c12
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Added separate menu option for collector waypoint speed zone.
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2020-08-30 10:05:58 -06:00 |
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Rich Dunne
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646498bbc5
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Added settings option for configurable barrier placement distance
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2020-08-30 09:55:38 -06:00 |
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Rich Dunne
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934e73d5c1
|
Added waypoint sphere on player while path creation menu is open if 3D waypoints are enabled.
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2020-08-27 15:57:59 -06:00 |
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Rich Dunne
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a103d9be67
|
Changed DistanceTo method to DistanceTo2D in GetNearbyVehicles
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2020-08-27 15:56:29 -06:00 |
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Rich Dunne
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95f65c792c
|
Refactored collectedVehicles from Dictionary to List
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2020-08-27 15:01:57 -06:00 |
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Rich Dunne
|
e8c5e2ca69
|
Fixed PathMainMenu not functioning correctly after finishing a path
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2020-08-26 19:51:13 -06:00 |
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Rich Dunne
|
0be10cb0ef
|
Fixed typo in valid vehicle check
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2020-08-26 19:50:37 -06:00 |
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Rich Dunne
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c8874a5186
|
Added null checks for vehicles and drivers. Included valid vehicle check into GetNearbyVehicles method
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2020-08-26 19:30:53 -06:00 |
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Rich Dunne
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a7fd140e1f
|
Created new Hints class. Implemented Hints.Display method. Added option to SettingsMenu to enable/disable hints in-game.
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2020-08-26 19:16:28 -06:00 |
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Rich Dunne
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e7f40c9624
|
Refactored references to new Settings class
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2020-08-26 19:15:35 -06:00 |
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Rich Dunne
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1cd719b076
|
Extracted Settings class to separate file
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2020-08-26 18:36:30 -06:00 |
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Rich Dunne
|
028c80035a
|
Removed SetPathStatus
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2020-08-26 18:36:16 -06:00 |
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Rich Dunne
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99cb039797
|
Fixed flares spawning upright
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2020-08-26 18:35:45 -06:00 |
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Rich Dunne
|
773f76a7de
|
Updated code to reference Path State enum based on recent refactor
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2020-08-26 16:16:31 -06:00 |
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Rich Dunne
|
338fa61c94
|
Added condition to give drivers to empty vehicles resulting from GTA V memory management
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2020-08-26 16:15:49 -06:00 |
|
Rich Dunne
|
fc76ea1f80
|
Replaced Path's IsFinished bool with State enum
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2020-08-26 04:38:47 -06:00 |
|
Rich Dunne
|
1918d5c644
|
Removed unused reference to System.Collections.Immutable
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2020-08-25 20:56:29 -06:00 |
|
Rich Dunne
|
a052aefc8a
|
Removed unused Redirected property
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2020-08-25 20:56:15 -06:00 |
|
Rich Dunne
|
82d1e5293c
|
Refactored due to changing when a path is considered "being created"
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2020-08-25 20:54:09 -06:00 |
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Rich Dunne
|
cfd99f7f9a
|
Replaced float menu scroller items with numerical scrollers. Reconfigured when a path is considered "being created"
|
2020-08-25 20:53:41 -06:00 |
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Rich Dunne
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be99986d7d
|
Replaced float scroller items with numerical scrollers
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2020-08-25 20:52:43 -06:00 |
|
Rich Dunne
|
5f3f22d2c4
|
Updated references based on TrafficPathing refactor
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2020-08-25 17:12:05 -06:00 |
|
Rich Dunne
|
5381d0c189
|
Removed unnecessary using statement
|
2020-08-25 17:11:14 -06:00 |
|
Rich Dunne
|
3e5d8e054d
|
Removed unnecessary using statements
|
2020-08-25 17:10:56 -06:00 |
|
Rich Dunne
|
689c5da8ec
|
Refactored TrafficPathing class into VehicleCollector and AITasking classes
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2020-08-25 17:10:33 -06:00 |
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