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Commit graph

252 commits

Author SHA1 Message Date
Rich Dunne
d177b624cd Removed debugGraphics parameter from LoopToDrawDebugGraphics method. 2020-09-05 14:07:54 -06:00
Rich Dunne
022097211c Added DrawMarkerForEditWaypoint method and _enableWaypointMarker bool. 2020-09-05 14:07:26 -06:00
Rich Dunne
9a18c529cc Changed PathNum to Number 2020-09-05 14:06:38 -06:00
Rich Dunne
30ff396e0d Refactored reference names 2020-09-05 14:06:17 -06:00
Rich Dunne
2581ce666d Removed parameter from DebugGraphics.LoopToDrawDebugGraphics method. 2020-09-05 14:06:01 -06:00
Rich Dunne
801eca2cb2 Refactored reference names, removed unused code. 2020-09-05 14:05:30 -06:00
Rich Dunne
6b2cb588cb Refactored reference names for easier readability. Added event handler for OnIndexChanged on editWaypoint scroller item as a part of drawing the marker for the waypoint currently being edited. 2020-09-05 14:04:01 -06:00
Rich Dunne
beeafcb6a0 Speed radius can now no longer be less than collection radius. 2020-09-04 19:55:55 -06:00
Rich Dunne
c40f2e13a5 Removed unused using statements 2020-09-04 04:35:49 -06:00
Rich Dunne
1738708e32 Removed 0.5 multiplier from radiuses 2020-09-04 04:35:22 -06:00
Rich Dunne
7c28d2dddd Excluded flares from being reset 2020-09-04 04:34:40 -06:00
Rich Dunne
268bcc4ca6 Fixed AI driving around vehicles stopped at Stop waypoints. 2020-09-03 17:52:28 -06:00
Rich Dunne
046bfbd599 Fixed collector radius not matching marker radius 2020-09-03 17:51:36 -06:00
Rich Dunne
97314a2cde Removed unused code. Fixed blip opacity not being restored to normal when the path is re-enabled 2020-09-03 17:50:57 -06:00
Rich Dunne
b619e48650 Added Driver property 2020-09-03 17:50:10 -06:00
Rich Dunne
305aa22af2 Added more null checks 2020-09-03 17:49:54 -06:00
Rich Dunne
02c545e6a2 Changed blip colors to match waypoint marker colors 2020-09-03 17:49:38 -06:00
Rich Dunne
72f5a48201 Blips for new waypoints added to disabled paths via the edit waypoint menu will now have correctly transparent blips 2020-09-03 17:48:12 -06:00
Rich Dunne
fa38dc28e5 Changed speed zone radius options from 50m max with 1m increments to 200m max with 5m increments. 2020-08-31 06:43:15 -06:00
Rich Dunne
18a49ed143 Tweaked AI driving flag values 2020-08-31 06:42:34 -06:00
Rich Dunne
0f70f4d001 Increased marker alpha from 80 to 100 2020-08-31 06:37:07 -06:00
Rich Dunne
c185bed99f Moved Barrier.cs into Objects folder 2020-08-31 06:36:54 -06:00
Rich Dunne
a09bd08e7a Moved Barrier.cs into Object folder 2020-08-31 06:36:21 -06:00
Rich Dunne
24b3eae6a7 Fixed value reference for when Barrier menu options are enabled/disabled based on shadow cone distance to player 2020-08-31 06:31:45 -06:00
Rich Dunne
75e1fbcc82 Updated barrier references as a result of new Barrier class 2020-08-30 15:35:26 -06:00
Rich Dunne
92c444e9ea Changed CreateWaypointBlip method from public to private 2020-08-30 15:34:56 -06:00
Rich Dunne
774a2801fc Created new Barrier class to store barrier information for the new Reset Barriers menu option. 2020-08-30 15:34:39 -06:00
Rich Dunne
d75229c83e Added new "Add As New Waypoint" menu option to edit waypoint menu 2020-08-30 15:34:11 -06:00
Rich Dunne
3f5ce3aace Added "Reset Barriers" option to menu 2020-08-30 15:33:28 -06:00
Rich Dunne
5da0176f10 Fixed vehicles being collected while they are too far from a collector waypoint (cause was the same function being called for two different purposes). Added temporary debug blips for missing drivers. 2020-08-30 10:08:39 -06:00
Rich Dunne
525b158c9c Replaced sphere markers with vertical cylinder markers. Moved waypoint drawing natives to a method in the Waypoint class. 2020-08-30 10:07:31 -06:00
Rich Dunne
98f7efe647 Added VehicleManeuver.GoForwardWithCustomSteeringAngle after each driving task to stop AI from braking at each waypoint. 2020-08-30 10:06:46 -06:00
Rich Dunne
54c2bd8c12 Added separate menu option for collector waypoint speed zone. 2020-08-30 10:05:58 -06:00
Rich Dunne
646498bbc5 Added settings option for configurable barrier placement distance 2020-08-30 09:55:38 -06:00
Rich Dunne
934e73d5c1 Added waypoint sphere on player while path creation menu is open if 3D waypoints are enabled. 2020-08-27 15:57:59 -06:00
Rich Dunne
a103d9be67 Changed DistanceTo method to DistanceTo2D in GetNearbyVehicles 2020-08-27 15:56:29 -06:00
Rich Dunne
95f65c792c Refactored collectedVehicles from Dictionary to List 2020-08-27 15:01:57 -06:00
Rich Dunne
e8c5e2ca69 Fixed PathMainMenu not functioning correctly after finishing a path 2020-08-26 19:51:13 -06:00
Rich Dunne
0be10cb0ef Fixed typo in valid vehicle check 2020-08-26 19:50:37 -06:00
Rich Dunne
c8874a5186 Added null checks for vehicles and drivers. Included valid vehicle check into GetNearbyVehicles method 2020-08-26 19:30:53 -06:00
Rich Dunne
a7fd140e1f Created new Hints class. Implemented Hints.Display method. Added option to SettingsMenu to enable/disable hints in-game. 2020-08-26 19:16:28 -06:00
Rich Dunne
e7f40c9624 Refactored references to new Settings class 2020-08-26 19:15:35 -06:00
Rich Dunne
1cd719b076 Extracted Settings class to separate file 2020-08-26 18:36:30 -06:00
Rich Dunne
028c80035a Removed SetPathStatus 2020-08-26 18:36:16 -06:00
Rich Dunne
99cb039797 Fixed flares spawning upright 2020-08-26 18:35:45 -06:00
Rich Dunne
773f76a7de Updated code to reference Path State enum based on recent refactor 2020-08-26 16:16:31 -06:00
Rich Dunne
338fa61c94 Added condition to give drivers to empty vehicles resulting from GTA V memory management 2020-08-26 16:15:49 -06:00
Rich Dunne
fc76ea1f80 Replaced Path's IsFinished bool with State enum 2020-08-26 04:38:47 -06:00
Rich Dunne
1918d5c644 Removed unused reference to System.Collections.Immutable 2020-08-25 20:56:29 -06:00
Rich Dunne
a052aefc8a Removed unused Redirected property 2020-08-25 20:56:15 -06:00