Rich Dunne
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b3ca91e7a7
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Fixed collector radius blip changing size on update when the player did not change the size in the menu. Added nullref checks for blips in updating the blip position.
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2020-09-21 11:31:16 -06:00 |
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Rich Dunne
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03d18f621f
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Added functions to update path blips and path numbers when a single path is deleted.
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2020-09-21 11:30:21 -06:00 |
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Rich Dunne
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55af040a6b
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Increased maximum waypoint speed from 80 to 100
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2020-09-21 11:29:26 -06:00 |
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Rich Dunne
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58a09087ee
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Fixed collector radius blip updating position to player's position when waypoint's position is not updated
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2020-09-20 13:17:37 -06:00 |
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Rich Dunne
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077854ffc1
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Slightly increased distance check for getting vehicles near collector waypoints
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2020-09-20 12:59:17 -06:00 |
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Rich Dunne
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5ad6e61973
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Added more null ref checks. Refactored initial task assignment to take into account whether a vehicle was Directed
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2020-09-20 12:58:32 -06:00 |
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Rich Dunne
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fb433612a3
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Set default values for optional constructor parameters. Added null check to UpdateDrivingFlag method
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2020-09-20 12:57:27 -06:00 |
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Rich Dunne
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64587347d7
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Added Directed property and set all initial bool properties to false. Refactored Dismiss function.
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2020-09-20 12:56:06 -06:00 |
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Rich Dunne
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4b4f596024
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Added Model property and set all properties to get only
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2020-09-20 12:55:07 -06:00 |
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Rich Dunne
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5fe643ea42
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Refactored dismiss driver options. "From position" is replaced with "From world"
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2020-09-20 12:54:09 -06:00 |
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Rich Dunne
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561b8f3a21
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Fixed waypoints not updating correctly when adding a new collector waypoint
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2020-09-20 12:53:16 -06:00 |
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Rich Dunne
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91e154a866
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Refactored to allow barriers to be respawned if they were deleted outside of the plugin
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2020-09-20 12:52:32 -06:00 |
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Rich Dunne
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ca6a272276
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Added WaitForCompletion to VehicleManeuver.GoForwardWithCustomSteeringAngle and cleared tasks afterwards to try and fix vehicles rarely getting stuck with this task.
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2020-09-17 16:12:12 -06:00 |
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Rich Dunne
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454918f011
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Changed alpha of all markers to 100
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2020-09-17 16:11:19 -06:00 |
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Rich Dunne
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53caddcc44
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Added null check for removing nearest barrier
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2020-09-17 16:11:08 -06:00 |
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Rich Dunne
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f2909ef6a8
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Removed unnecessary else statements, changed Z-height for waypoint currently being edited. Added condition for drawing edit waypoint to ensure it's only changing the waypoint markers for the selected path.
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2020-09-15 13:50:02 -06:00 |
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Rich Dunne
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2241e107de
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Removed GetPaths() method from PathMainMenu and updated references to paths list.
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2020-09-15 13:49:10 -06:00 |
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Rich Dunne
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5ae4a13f2b
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Moved some variable assignments back into their build menu method.
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2020-09-14 16:42:51 -06:00 |
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Rich Dunne
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9deec7d113
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Updated plugin attributes
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2020-09-14 15:01:53 -06:00 |
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Rich Dunne
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d29e38f25c
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Refactored menu item initializations, updated public methods to internal
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2020-09-14 14:48:00 -06:00 |
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Rich Dunne
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d60c9ff105
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Refactored menu item initializations, updated Game.LogTrivial calls to Logger.Log, updated public methods to internal
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2020-09-14 14:47:37 -06:00 |
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Rich Dunne
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de3aade534
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Refactored menu item initializations, updated Game.LogTrivial calls to Logger.Log, refactored SetDriveSpeedForWaypoint as local function
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2020-09-14 14:47:05 -06:00 |
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Rich Dunne
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4dbe037cdd
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Refactored menu item initializations, updated Game.LogTrivial calls to Logger.Log
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2020-09-14 14:46:43 -06:00 |
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Rich Dunne
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47a5ea5879
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Set default state of EnableWaypointMarker to true, fixed DrawWaypointMarker not working correctly
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2020-09-14 14:45:38 -06:00 |
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Rich Dunne
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514211dd96
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Updated public methods and properties to internal, changed Game.LogTrivial calls to Logger.Log
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2020-09-14 13:23:03 -06:00 |
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Rich Dunne
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c141396d64
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Updated public methods and properties to internal
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2020-09-14 13:20:31 -06:00 |
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Rich Dunne
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e173d9da0c
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Updated methods from public to internal
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2020-09-14 13:19:28 -06:00 |
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Rich Dunne
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9cf578f380
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Changed public methods to internal
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2020-09-14 13:17:14 -06:00 |
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Rich Dunne
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89771ab3df
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Refactored some private functions to local functions, updated public functions to internal.
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2020-09-14 13:16:49 -06:00 |
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Rich Dunne
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730e85fe3c
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Changed Game.LogTrivial references to Logger.Log. Changed LoopWhileDrivingToWaypoint methods to local functions
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2020-09-14 12:33:34 -06:00 |
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Rich Dunne
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7aedb19090
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Removed unnecessary code and updated references.
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2020-09-14 12:23:48 -06:00 |
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Rich Dunne
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02a603ad15
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Removed unnecessary code and updated references.
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2020-09-14 12:15:34 -06:00 |
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Rich Dunne
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8d52f31ea2
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Changed Game.LogTrivial reference to Logger.Log
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2020-09-14 12:13:41 -06:00 |
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Rich Dunne
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eb52aee317
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Removed unnecessary code
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2020-09-14 12:13:01 -06:00 |
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Rich Dunne
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66cfe95557
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Removed code pertaining to Patreon verification
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2020-09-14 12:11:44 -06:00 |
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Rich Dunne
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24e9b51810
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Updated log statements to use Logger class
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2020-09-14 12:08:00 -06:00 |
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Rich Dunne
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fdd454783f
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Made GetNearbyVehiclesForCollection a local function within LoopForNearbyValidVehicles. Removed condition regarding a deprecated TasksAssigned property.
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2020-09-14 12:03:29 -06:00 |
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Rich Dunne
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480ef8975f
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Removed unncessary code, updated references.
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2020-09-14 12:02:20 -06:00 |
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Rich Dunne
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530686a8b2
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Removed menu option to adjust barrier placement distance and removed any references for it.
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2020-09-14 12:01:28 -06:00 |
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Rich Dunne
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70ef7a6596
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Updated TracePlayerView distance value to reference BarrierPlacementDistance from Settings class.
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2020-09-14 12:00:45 -06:00 |
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Rich Dunne
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3ebe712148
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Created new Logger class to automatically display Trivial or TrivialDebug messages based on program's build state.
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2020-09-14 11:31:30 -06:00 |
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Rich Dunne
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f200a7bf22
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Replaced Game.LogTrivial calls with calls to new Logger class.
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2020-09-14 11:30:52 -06:00 |
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Rich Dunne
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af2476bb2f
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Extracted Draw3DWaypointOnPlayer method to PathMainMenu for when a new path is created. Removed referencs to DebugGraphics class
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2020-09-14 11:30:14 -06:00 |
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Rich Dunne
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b67d4bdd50
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Added #ifdebug preprocessor for test version subtitle message.
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2020-09-14 10:52:01 -06:00 |
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Rich Dunne
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66fe80380c
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Adjusted vehicle collection LINQ argument from distance to collector waypoint < radius to <= radius.
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2020-09-13 04:51:56 -06:00 |
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Rich Dunne
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19409be1d9
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Disabled test version message
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2020-09-13 04:50:51 -06:00 |
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Rich Dunne
|
e58dc71113
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Adjusted distance check of vehicle to waypoint position relative to waypoint's collector radius
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2020-09-13 04:50:35 -06:00 |
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Rich Dunne
|
8c3752a483
|
Adjusted distance check to nearest waypoint when dismissed.
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2020-09-13 04:49:52 -06:00 |
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Rich Dunne
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d6fd840333
|
Adjusted menu descriptions and colors
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2020-09-13 04:49:04 -06:00 |
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Rich Dunne
|
354fb88b52
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Refactored GetNearbyVehiclesForCollection LINQ conditions
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2020-09-13 03:04:14 -06:00 |
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